SIRIN (Small-Medium Somnium [Dream World/Under World])

Defenses: Will
Skills: Acrobatics (Agl), Deception (Cha), Dexterity (Agl), Perception (Wis), Persuasion (Cha), Survival (Wis)
Proficiencies: Linguistics, Build, Perform

All Senses: Far Sight (Senses, Dimensional 2 [The Celestial Harmony], Noticeable [Cloudy White Third Eyelid when using Far Sight], Sustained) [1]
Enchanting Voice: You can impose some debilitating conditions on a target who can hear you by making a Court Attack. The target resists with Will defense, and if failed is inflicted with the Entranced, Compelled, or Controlled conditions per cumulative degrees of failure (Affliction 1, Cumulative, Sense Dependent [Auditory, Must hear you to be affected]) [1]
Fin or Feather: You have either fins and gills that allow you to live an aquatic life or wings that allow you to soar among the clouds (Swimming 1 [Rank 0], Feature [Gills], Fins or Flight 1 [Rank 0], Wings) [1]
Sound Mimicry: You can imitate almost any sound or voice you’ve heard (Feature [Mimicry] 1) [1]
Surreal Potential: 2 Power Points to spend on additional Powers, including mutations, which always affect your appearance and should have the Noticeable Flaw [2]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects (Immunity, Aging 1, Half Effect) [1/2]
Healthy: You almost never get sick. In addition, you gain Resistance against Disease effects (Immunity, Disease 1, Half Effect) [1/2]
Tainted by Terror: Choose a diet, your appearance and abilities are strongly dictated by what you eat [2]
Sirin Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [-1]

  • Quirk (Voice): If your voice is damaged or lost you lose your Enchanting Voice and Sound Mimicry abilities until restored [-1]

Variations: Some Sirins are more bizarre and startling than others, gaining an additional 1 power point to spend on Surreal Potential but also gain the negative Racial Edge below [0]

  • Benefit (Startling): You suffer -1 Disadvantage to interactions with creatures who are not from the Somnium Tribe [-1]

Languages: Common, Ogrik or Somnium [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

Description: Sirins average between three and six feet tall with slight to average builds, and skin and hair shades much like humans, though some might even have shades of red, purple, blue, or green instead, and eye colors of blue, gray, green, red, amber, or yellow typically, that become cloudy white when using their Far Sight. Sirins have either a set of feathery wings or fish like gills and fins, and will sometimes have feathers or scales covering other parts of their bodies. Sirins tend to have various features depending on their Surreal Potential. Appearance can vary drastically depending on the diet of a Sirin. Maids tend to have skin of paler shades of the above with some having an otherworldly beauty and grace about them with non existent to sparse facial and body hair. Crones tend to have skin of darker shades with some having a more avian or piscine appearance both in face and body with non existent to sparse facial and body hair, but will have more feathers or scales than the Maid. Hags tend to have skin of very pale, almost sickly shades with all having a more monstrous appearance both in face and body, their hair becoming stringy and greasy with sparse to non existent facial and body hair, but could be covered or at least partially covered in feathers or scales.

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