Territorial Mutations

Territorial Mutations

BADLANDS
Defenses: Fortitude
Affinity: Composure (Wis), Insight (Wis)
Hubris: Arrogant, Hotheaded, Judgmental, Obsessive, Proud

  • Badlands Far Sight: You gain Senses: Dimensional 2 (the Celestial Planes) allowing you to extend your senses into other Celestial Planes, but your eyes appear a solid chromatic color and appear to glow while using Badlands Far Sight due to your inner eyelid closing [1]
  • Benefit: You can either burrow through the ground or pass without a trace while in a natural setting (Burrowing 1 [Rank -3] or Movement, Trackless 1, Limited [Natural Setting]) [1]
  • Benefit: You gain Resistance against Heat and Poison effects (Immunity, Heat 1, Poison 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Earth or Sand (Regeneration, Source [Earth or Sand]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Environment allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Badlands)
    • Favored Foe
    • Shake it Off
    • Elude
    • Hide in Plain Sight
    • Prone Fighting

DARKLANDS
Defenses: Will
Affinity: Deception (Cha), Presence (Cha)
Hubris: Driven, Extravagant, Greedy, Jaded, Stubborn

  • Darklands Spatial Awareness: You gain Direction Sense and Detect 1 (what you detect is chosen at creation), but you have a noticeably large occipital bun [1]
  • Benefit: You can either pass through unworked earth and stone or fall safely from heights while near a surface (Movement, Permeate 1 [Rank -2], Limited [Unworked Earth or Stone] or Movement, Safe Fall 1, Limited [Near a surface]) [1]
  • Benefit: You gain Resistance against Disease and Heat effects (Immunity, Disease 1, Heat 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Darkness or Stone (Regeneration, Source [Darkness or Stone]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Environment allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Darklands)
    • Favored Foe
    • Shake it Off
    • Mark Enemy
    • Skill Mastery
    • Stubborn

GRASSLANDS
Defenses: Will
Affinity: Guile (Int), Recall (Int)
Hubris: Argumentative, Fanatic, Irritating, Overzealous, Righteous

  • Grasslands Great Hearing: You gain Analytical 1 and Danger Sense, but your ears are noticeably large and pointy [1]
  • Benefit: You can move faster than normal or have wings that allow you to fly through the air (Speed 1 or Flight 1 [Rank 0], Wings) [1]
  • Benefit: You gain Resistance against Cold and Heat effects (Immunity, Cold 1, Heat 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Earth or Grass (Regeneration, Source [Earth or Grass]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Environment allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Grasslands)
    • Favored Foe
    • Shake it Off
    • Improved Aim
    • Improved Charge
    • Move by Attack

HIGHLANDS
Defenses: Fortitude
Affinity: Perception (Wis), Survival (Wis)
Hubris: Boaster, Hedonistic, Lush, Talkative, Trusting

  • Highlands Great Sight: You gain Extended 1 and Tracking, but your eyes are noticeably bigger and wider [1]
  • Benefit: You can either make prodigious leaps, far more than even a skilled athlete or climb faster (Leaping 1 [Rank -1] or Movement, Wall Crawling 1, Limited [No Ceilings]) [1]
  • Benefit: You gain Resistance against Cold and Disease effects (Immunity, Cold 1, Disease 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Snow or Stone (Regeneration, Source [Snow or Stone]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Terrain allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Highlands)
    • Favored Foe
    • Shake it Off
    • Emphasis
    • Fearless
    • Take Down

WETLANDS
Defenses: Will
Affinity: Intuition (Cha), Persuasion (Cha)
Hubris: Dampener, Loyal, Reverse Star-crossed, Star-crossed, Vain

  • Wetlands Seer Sight: You gain Senses: Postcognition or Precognition (chosen at creation) on creatures or objects you are touching, but your eyes appear a solid chromatic color and appear to glow while using Wetlands Seer Sight due to your inner eyelid closing and you become fatigued after using it [1]
  • Benefit: You can either swim fast and breath underwater or walk across water (Swimming 1 [Rank 0], Feature [Gills], Fins or Movement, Water Walking 1, Limited [Must keep moving]) [1]
  • Benefit: You gain Resistance against Disease and Poison effects (Immunity, Disease 1, Poison 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Mud or Water (Regeneration, Source [Mud or Water]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Environment allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Wetlands)
    • Favored Foe
    • Shake it Off
    • Evade
    • Second Chance
    • Uncanny Dodge

WOODLANDS
Defenses: Fortitude
Affinity: Ingenuity (Int), Investigation (Int)
Hubris: Merciful, Optimist, Pacifist, Squeamish, Truthful

  • Woodlands Great Scent: You gain Ranged and Acute, but your nose is noticeably bigger and bulbous [1]
  • Benefit: You’re either better able to deal with obstacles and obstructions to movement or brachiate with sufficient overhead projections while in a natural setting (Movement, Sure-footed 1, Limited [Natural Setting] or Movement, Swinging 1, Limited [Natural Setting]) [1]
  • Benefit: You gain Resistance against Cold and Poison effects (Immunity, Cold 1, Poison 1, Half Effect) [1]
  • Benefit: You recover quickly from damage as long as you are in contact with Trees or Sunlight (Regeneration, Source [Trees or Sunlight]) [1]
  • Benefit: You’re skin is thick and hardened, resembling materials found in your Native Environment making you very tough (Enhanced Toughness 1, Noticeable [Dependent on Native Environment], Permanent) [1]
  • Benefit: Your skin and hair coloring, smell, and texture resemble materials found in you your Native Environment allowing you to blend in (Concealment 3, Olfactory, Visual, Tactile, Blending, Limited: Native or Favored Environment, Noticeable [Dependent on Native Environment]) [1]
  • Benefit: You excel in a particular field (1 power point to spend on Heritage Ranks of a Skill or Proficiency) [1]
  • Benefit: You may choose one of the Edges listed below (1 power point to spend on a Heritage Rank of a Edge listed below) [1]
    • Favored Environment (Woodlands)
    • Favored Foe
    • Shake it Off
    • Diehard
    • Empathy
    • Precise Attack
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