Totemist

TOTEMIST (Primal Defender)

Choose this Path to play a resilient Primal combatant who is more defense focused who calls on animal spirits for protection or nature spirits to harass their enemies.

Vibe: Be one with the land, be one with the beast.
Descriptors: Totems, Spirits, Beastial, Tributes, Adaptation

DEFENDER

ROLE AFFINITIES
Granted Effect Types: Defense, Control
Trained Effect Type: Choose 1 from Attack, General, Movement, Sensory
Role Skills: Concentration (Sta), Endurance (Sta)
Role Proficiency: Build
Role Defense: Fortitude

ROLE DESCRIPTION
Description: You focus on defense, not just for yourself, but for your friends as well, lending them whatever aid you can.

PRIMAL

SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Rites
Source Skills: Investigation (Int), Might (Str), Stealth (Agl), Survival (Wis)
Source Proficiencies: Nature, Elements
Language: Lunael
Tribe: Lunaels
Plane: Ethereal Sea
Gods: Rudras, Primal Spirits
Entities: Maruts, Spirits

SOURCE DESCRIPTION
Description: You use primal ceremonies or spirits, or possibly an implement of some kind like a fetish, that allows you to access and tap into the spiritual power of the Ethereal Sea, origin of spirits and home to souls living and dead, a place where they can observe reality from beyond the veil. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Ethereal Sea instead.

TYPICAL MAINTENANCE COMPLICATIONS

  • Commune with nature (Short Rest)
  • Maintain an oath to nature
  • Keep a spirit happy
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