Tribes and Clans

The Tribes of Mortals and their Creators

The below Clans are those suitable for play by Player Characters. Clan members living in the same community often have similar Qualities when there are options to choose from, though some communities might have members whose qualities vary wildly. The size range listed are for common members of that Clan, though uncommon members might be a size smaller or larger, and rare members, and sometimes even whole communities, could be up to two sizes smaller or larger. Clans can have various and often unique cultures from community to community, though neighboring communities will often have common characteristics, and is why they are not included in the Clans descriptions. All Racial Traits are considered Innate for free and have the personal descriptor, while Cultural Traits are learned, and can be taken by members of other Clans instead of their own Cultural Traits if desired and appropriate for their background. It is not uncommon for some members or even communities of a Clan to be known by different names depending on the location.

Immortal

Supernal Supernal Supernal Celestial Celestial Celestial Elemental Elemental Elemental
Seraph Erelim Imp Deva Vidyahara Asura Jotun Jann Mephit

Mortal

Inevitable Edem Somnium Sidereal Lunael Umbral Gargant Draconic Efreet
Lare Ishim Lilin Feyn Rakshasa Shadai Gant Dragorn Afarit
Grigori Human Ogre Elf Daitya Goblin Dwarf Kobold Orc
Elioud Hauflin Mara Alfar Aditya Bugbear Firbolg Troglodyte Nokken
Malakim Anakim Beldam Vaettir Danava Hob Troll Drayven Norog
Pythia Emite Graeae Gnome Yaksha Bogglen Duergar Visha Leshy
Mousai Raphaim Sirin Brounie Apsara Pooka Vala Dakini Gremlin
Maenad Amorite Gorgo Tomte Guhyaka Spriggan Powrie Naga Formorian
Moirai Houri Hulda Pixie Eidolon Bauchan Disir Peri Qarin
Charite Yazata Rusalka Faun Ankou Dhampir Norn Div Marid
Erinye Voror Vila Nymph Bhuta Lampad Ettin Sila Athach

Homunculi

Inevitable Edem Somnium Sidereal Lunael Umbral Gargant Draconic Efreet
Kere Acrolith Tulpa Changeling Chimera Revenant Golem Gargoyle Draugr
Homunculi
Gearling

Spirit

Yokai
Yurei
Mononoke
Mamono
Ayakashi
Kodama
Yosei
Nuno
Obake
Tama
Gami
Soul Soul Soul
Ghost Phantom Spectre

Variants

Sizes

Size Mod Height Weight Space Reach Speed
Fine -4 < 6’’ < 1/8 lb 3’’ 6’’ 5’ [Rk -3]
Diminutive -3 6’’-1’ 1/8 lb-1 lb 6’’ 1’ 10’ [Rk -2]
Tiny -2 1’-2’ 1 lb-8 lb 1’ 2’ 15’ [Rk -1]
Small -1 2’-4’ 8 lb-60 lb 2’ 5’ 30’ [Rk 0]
Medium 0 4’-8’ 60 lb-500 lb 5’ 5’ 30’ [Rk 0]
Large 1 8’-16’ 500 lb-2 tons 10’ 5’ 30’ [Rk 0]
Huge 2 16’-32’ 2 tons-16 tons 15’ 10’ 60’ [Rk 1]
Gargantuan 3 32’-64’ 16 tons-125 tons 30’ 15’ 120’ [Rk 2]
Colossal 4 > 64’ > 125 tons 60’ 30’ 250’ [Rk 3]

CLANS

Each Clan consists of 10 power points spent on Racial Qualities (7 power points) and Cultural Qualities (3 power points)
Racial Qualities: Abilities a creature is born with, or will gain as they mature
Cultural Qualities: Abilities a creature learns growing up around other members of their race.
Size: A Clans average size, or range of sizes is listed in parentheses along with with its Tribe. In addition, you can choose to have either a Nimble build or a Powerful build
Affinities: Each Clan is listed as having a defensive affinity, 6 skills, and 2 to 3 proficiencies that he can choose his final proficiency affinities from. The 6 skills come from 3 different Abilities. If you want, you may add up to +2 to any of these abilities, but you must subtract an equal amount from among the Abilities you can not increase
Movement: Normal (Speed 0 [6 squares]) [0]
Visual: Normal (Ranged, Acute, Accurate) [0]
Auditory: Normal (Ranged, Acute, Radius) [0]
Olfactory: Normal (Close, Radius) [0]
Tactile: Normal (Close, Accurate, Radius) [0]
Languages: All Clans start with a common tongue appropriate for their starting setting, though Common in different setting can differ, and typically their Clans language unless raised in a different culture.

BACKGROUNDS

Each character gets 10 power points to spend on their particular background.

HALFLINGS

Clan Affinities: Whenever both parent's Clans have the same Clan Affinity options, so will the Halfling. The Halfling can then choose from either parent to fill any remaining Clan Affinity options.
Racial Qualities: Whenever both parent's Clans have the same Racial Qualities or similar Racial Qualities, so will the Halfling. The Halfling can then choose additional Racial Qualities from either parent until they have spent a total of 7 power points on Racial Qualities.
Cultural Qualities: A Halfling will have the Cultural Qualities including starting languages of whichever parent's culture they were most exposed to. If both parent's cultures had equal exposure and the same Cultural Qualities or similar Cultural Qualities, so will the Halfling. The Halfling can then choose additional Cultural Qualities from either parent until they have spent a total of 3 power points on Cultural Qualities
Clan Size: If a Halflings parents are different sizes the Halfling will be the average of the two sizes. If the average falls between two different size categories the Halfling can choose either one. Alternatively the Halfling can be the smaller of the two sizes, but with powerful build, or the larger of the two with nimble build.
Physical Description: The Physical appearance of a Halfling can compose of any mix of the characteristics of the two parent races, often determined by the Racial Qualities they took from each parent.

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