Voror
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VOROR (Small-Medium Edem [Astral Sea/Other World])

CLAN AFFINITIES
Defenses: Fortitude or Will
Skills: Composure (Wis), Concentration (Sta), Endurance (Sta), Guile (Int), Ingenuity (Int), Insight (Wis)
Proficiencies: Religion, Philosophy

RACIAL QUALITIES [7]
Perfect Soul: You can sense the emotions of others (Mind Reading 1, Limited: Emotions only) [1]
Voror Potential: 4 Power Points to spend on additional Defenses, Edges, Skills (Heritage Ranks), or Proficiencies (Heritage Ranks) [4]
Longevity: Once you reach maturity you age at a slower rate, and have a longer lifespan. In addition, you gain Resistance against Aging effects [1/2]
Healthy: You almost never get sick. In addition, you gain Resistance against Disease effects [1/2]
Immortal Soul: You can not be truly killed by ordinary means, but instead will reawaken after a time, though with a different face, and little memory of the person you used to be (Immortality 1, Quirk: Replace a Complication with Complication: Different Face, Quirk: Replace a Complication with Complication: Sketchy Memory until an amount of time equal to being revived or all PPs regained, Quirk: Temporarily Lose a number of Power Points equal to 21 minus your Immortality Rank [20] in the following order: Powers, Abilities, Proficiencies, Skills, Edges, Defenses, Quirk: When ever you spend Experience Points you can also spend one of your lost PPs or fill one of your empty Complication or Hubris slots, you may also spend a Destiny Die or Fate Stone to regain a number of PP or slots equal to the result) [0]
Voror Nature: You must take an additional hubris at 1st level. The Power Point awarded by this hubris is already spent on racial abilities (Hubris) [-1]
Racial Edges [2]

  • Shake it Off
  • Empathy

CULTURAL QUALITIES [3]
Languages: Common, Edem or a Regional Language [0]
Skills: 2 Heritage Ranks each to any 2 Affinity Skills available to this Clan [2]
Proficiencies: 2 Heritage Ranks each to any 2 Affinity Proficiencies available to this Clan [1]

CLAN DESCRIPTION
Description: Vorors average between three and six feet tall with slight to brawny builds, and skin and hair shades much like humans, and eye colors of blue, green, or brown typically. Facial and body hair can average from sparse to thick.

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