Wizard

WIZARD (Arcane Controller)

Choose this Path to play an intelligent Arcane caster who is more strategy focused who uses magic to control the battlefield or his enemies

Vibe: I have just the spell for that.
Descriptors: Controlling, Versatile, Iconic, Planning, Fireball

CONTROLLER

ROLE AFFINITIES
Granted Effect Types: Control, Attack
Trained Effect Type: Choose 1 from Defense, General, Movement, Sensory
Role Skills: Guile (Int), Ingenuity (Int)
Role Proficiency: Build
Role Defense: Reflex

ROLE DESCRIPTION
Description: Control is the name of the game, on the battlefield or in court, you strive to force your enemies into decisions you want them to make.

ARCANE

SOURCE AFFINITIES
Effect Category: Supernatural
Powers Name: Transmutations
Source Skills: Composure (Wis), Concentration (Sta), Dexterity (Agl), Recall (Int)
Source Proficiencies: Alchemy, Linguistics
Language: Draconic
Tribe: Draconics
Plane: Primordial Sea
Gods: Wyrms
Entities: Dragons

SOURCE DESCRIPTION
Description: You use complex formulas or symbology, or possibly an implement of some kind like a spell book, that allows you to access and tap into the raw power of the Primordial Sea, origin of the elements and the very building blocks of reality. Your powers, or the ability to use them, come from that plane, allowing you to summon or manipulate energy, elements, or creatures from there. Your power might also come from a deal of some kind you have made with a powerful entity of the Primordial Sea instead.

TYPICAL MAINTENANCE COMPLICATIONS

  • Study Spellbook or Prepare spells (Short Rest)
  • Require an Implement, or Somatic, Verbal, or Material Components
  • Require an equal amount of energy or elements be exchanged to power your spells
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